Top 10 movie muscle cars

Article by ArthurB







AmCar Guide decided to pick out the best movie muscle cars that have ever appeared on screens. The aim was to select only muscle cars and only from movies so a few serious candidates didn’t appear on this list because they were from TV series, was not a muscle car, or simply didn’t get into this list. Anyway, AmCar Guide wants to mention 1970-1971 Plymouth Barracuda from “Nash Bridge” [with Don Johnson], Cobra from “Cobra” [with Michael Dudikoff], non muscle but exotic and iconic 1981 DeLorean DMC-12 from “Back to the Future”, 1977 Pontiac Trans Am from “Smokey and the Bandit”,1958 Plymouth Fury from “Christine”, “Kitt” – Pontiac Firebird Trans Am from “Knight Rider”, 1969 Dodge “01″ Charger from “The Dukes of Hazzard”,1959 Cadillac Ambulance from “GhostBusters”, etc. Each of them is someone’s dream car, each is perfect in some ways, but here’s our TOP 10 Movie Muscle Cars:

1. Bullitt – 1968 Ford Mustang GT 390 from “Bullitt”, 1968

1968-ford-mustang-bullitt-steve-mcQueen-posterProbably this is the only unmodified movie Mustang ever. It has massive 325 HP, a real American muscle car’s heart under the hood – the aggressive 6.4 liter V8 engine, 4-speed manual transmission [which definitely looks hard to shift] and sporty rear wheel drive to have fun while cornering. What else do you need from a real muscle car for chases, especially back in 1968?

2. 1970 Dodge Challenger R/T 440 from “Vanishing Point”, 1971

1970-dodge-challenger-rt-vanishing-pointThis one was a hot model with outrageous 375 HP, 440 cubic [7.2 liter] V8 which plays probably the sweetest automative soundtrack. Would You manage to find a better car for Kowalski to drive from Denver to San Francisco in 15 hours?

3. Eleanor – 1967 Ford Mustang Shelby GT500 from “Gone in 60 seconds”, 2000

eleanor-mustang-1967Eleanor is probably the most copied muscle movie car ever to appear in screens. Even though the original movie from 1974 was a hit, the 2000 stole the show for sure. There were 11 Eleanor units built for this movie and only 3 of them were actual running and driving cars. In the movie it acted as Shelby, but really they were modified Mustang fastbacks. The movie transmission was a 4-speed manual, but the stunt cars were automatic for easier act. Real legend.

4. The Interceptor – Australian 1973 Ford Falcon XB GT Coupe from “Mad Max”, 1979

ford-falcon-interceptor-back-mad-maxThis was was the most modified car in that movie. XB GT Falcon was built exclusively for Australian market and there were only 949 units built. It came with 351 Cleveland engine and 4-speed manual transmission The movie car kept most of the original interior, but body had some serious changes : new nose design, rear spoilers, Weiand 6-71 supercharger with Scott injector had, 4-barrel carburetor and the Zoomies – side pipes. Australians are proud of this car and also make replicas of it.

5. Bumblebee – Chevrolet Camaro from “Transformers”, 2007

Transformers Autobot Towers Over Chicago Auto Show CrowdThe Transformer’s Bumblebee made Camaro one of the most popular car of the year. Well, not only it transforms and looks good, but has a modern amcar engine – 6.2 liter V8 which rates 426 HP and does 0-60 in 4.8 seconds…

6. 1968 Dodge Charger R/T 440 Magnum from “Bullitt”, 1968

Dodge-charger-from-bullittThis triple-black, 4-speed Charger chased the Mustang in the “Bullitt” movie and made one of the greatest car chase scenes ever filmed. When the jumping act was performed over the San Francisco hills the Charger never failed with the suspension. Would you be able to name a car from nowadays that could do that without ending as scrap?

7. Cobretti’s custom 1950 Mercury Monterey from “Cobra”, 1986

mercury-monterey-from-cobra-2Cobretti’s [Sylvester Stallone] 1950 Mercury is probably the most important thing in the whole movie. It was formerly owned by Stallone himself and later built for the movie by Cinema Vehicle Services. They double-scooped the hood, cleaned all extra trim, fitted 383 Chevrolet small block, topped it with nitrous-aided 4-barrel Holley carburetor which also had Weiand 144 supercharger. The transmission was a 400 Turbo Hydraulic with 4-wheel brakes. A good car to reveal Cobretti’s personality and join this Top 10 list.

8. 1966 Shelby 427 Cobra from “The Gumball Rally”, 1976

Shelby-cobra-427-gumball-front-2The movie itself was inspired by a cross country driver Erwin G. “Cannonball” Baker who managed to drive across the country from coast to coast in about 54 hours. This comedy had many interesting cars on act, such as Ferrari Daytona, Porsche 911, 600 HP Camaro, Jaguar E-type, Convertible Corvette, Mercedes Roadster and even a Kawasaki motorbike.There were only 2 different, but original Shelby Cobra cars in this movie [CSX 3243 and CSX 3255]. These 427 cubic [7 liter] OHV muscle cars managed to pump up to 355 HP. This was really impressive ride across the country with iconic muscle cars…

9. Bond’s 1964 Aston Martin DB5 from “Goldfinger”, 1964

aston-martin-db5-james-bond-movieThe DB5 is famous for being the first and most recognised movie car in James Bond movies. DB5 had 4 liter [282 HP], 5-speed transmission. Originally, Ian Fleming [the novel writer] had placed DB Mark III, but DB5 was the newest Aston at that time. In fact, they used the prototype car and fitted it with lots of weaponry that fat stripped after the movie and resold. The same car showed up in a few other Bond’s movies as well. If You’d ask someone to say “what Bond’s car is”, the one would definitely name Aston Martin. Good car for good agent.

10. 1957 Ford Fairlane 500 from “Thunder Road”, 1958

1957-ford-fairline-500-thunder-roadThe movie character actually drove 2 car there – 195 Ford Coupe and 1957 Ford Fairline 500 which was the top of the Ford line. The 312 cubic V8 engine produced 245 HP and had automatic transmission. Good choice for 1950s if You really need “to take someone out”.



About the Author

Amcarguide.com admin

Maverick Marsalis – Muscle Car Shop Owner

Article by Kevin Montaglia







He began working on automobiles at age fourteen for his uncle’s company, Spectrum Automotive, in Houston, Texas.

Encouraged by friends and family that worked at the renowned Houston Porsche dealership South Point Porsche Audi, Marsalis set his sights on California arriving in March of 1995 to attend the American Film Institute, however dropped out after one year due to family difficulties.

After working for two years at Barnes Motor sports in Atlanta (Snellville) Georgia, Marsalis returned to Los Angeles California to complete his education. After graduating AFI in 2000, Marsalis worked in film production for companies like Image Entertainment, HBO, Showtime, Playboy TV, Sony Pictures and Producers Aaron Spelling and Zalman King. While working for King, Marsalis designed many of his well known creations such as the Yellow Fever and The Cow Hide 928.

In 2004, Marsalis left his various positions in film production and marked himself an “Independent Film Maker” by developing his own screenplays and landing his film short “THE DRIVE BY CHRONICLES” in the prestigious Sundance Film Festival and his screenplay “RES BOY” in the Sundance Film Institute Screenwriters Laboratory. This bolstered Marsalis’ confidence and he started his own film production company The Zia Nation Syndicate LLC and his automotive and product design company called ASAP Design

Marsalis gained more exposure in the Automotive tuning culture in 2006 as a result of winning the Chrysler Performance West car show with his design and creation of a modified 1970 Dodge Challenger RT/SE called the Yellow Fever. In 2007 added yet another trophy on mantel by taking best in class at the prestigious Santa Barbara Region Porsche Club of America with his 1986 Porsche 944 Turbo ASAP Mohave. In 2007, Marsalis began development a line of  “http://en.wikipedia.org/wiki/Die-cast_toy” o “Die-cast toy” die cast replicas of many of his famous designs partnering with the makers of Jada Toys in the creation of Jada’s Street Sweepers series. Jada Toys is developing several of Marsalis’s famous, award winning designs like Yellow Fever, Vader, Big Red and El Outrage I & II. As of 2008, Marsalis continues to operate ASAP Design, develop feature film projects and provide design consultations to car designers and tuners. Marsalis also finds time to serve with The Big Brothers of Los Angeles, Van Nuys Chapter. Marsalis lives in Southern California.

In 2008, Marsalis began limited production (25 vehicles in total) of the Vader. Also known as the ASAP TT, the Vader was designed by Marsalis in 2004 during his studies the Art Center College of Design and a public unveiling at the SEMA trade show in November 2006.

Marsalis has won widespread recognition for the excellence and originality of his automotive designs and creations. In November 1999, Marsalis became the one of the youngest persons to be inducted into the Muscle Car Hall of Fame.

Additionally, Marsalis was inducted into the Otis Chandler Car Museum Hall of Fame in 2004, the American Muscle Car Show Hall of Fame in 2005, and the Houston Hot Rod and Custom Motorcycle Hall of Fame in 2006. Marsalis has also won the following awards for his work: Houston’s Most Beautiful Porsche Award in 2004, 2005, 2006, and 2007. Some of these cars were designed by Marsalis and completed by other builders including such as, David Beal and Chris Barnes. The Texas Flying Mile Speed Award 200 MPH Club in 2008 @ 202 MPH with his ASAP 1989 928 Flying Shark.



About the Author

Maverick Kellee Marsalis (January 1, 1971 – (January 29, 2010) is a Porsche(928 & 944) tuning specialist and Muscle car shop owner, automotive designer, photographer, fabricator, as well as writer, producer and film maker. Find his work at www.projectasap.net

Okamiden (USA) Game ROM

Article by Xenophobia NDS







About Okamiden (USA) DS Game

(GET YOUR BACK-UP COPY OF THE GAME HERE)

Taking place a few months after the events of %u014Ckami, %u014Ckamiden will follow the adventures of Chibiterasu – a young sun god who is summoned to protect the land. Following in the footsteps of Amaterasu, the sun-god-turned-wolf in %u014Ckami, Chibiterasu takes the form of an adorable wolf pup for the mission ahead. Chibiterasu will join forces with a rich cast of characters to fight off a new threat that has once more leeched the world of its vibrant colour. Beyond the battles, Chibiterasu and the partners you meet along the way will come to realize their inner potential and accept the kinship that comes with being the children of great heroes and gods.Using the DS stylus, players will wield the Celestial Brush controlled by Chibiterasu. This powerful tool can attack enemies, paint helpful objects and structures into existence, and help Chibiterasu perform exceptional feats that will change the world before the player’s eyes. Chibiterasu’s partners in the game will have unique abilities of their own that help the player conquer puzzles and face an onslaught of perilous challenges. By blending vivid myth, artistic action and the innovative Nintendo DS, %u014Ckamiden has all the makings of a handheld classic. %u014Ckamiden takes the best elements of the %u014Ckami series and combines them with invigorating new features delivering an extraordinary adventure sure to please fans of the series and newcomers alike.

The nice thing about this industry – and my job, more specifically – is that we get to call things as we see them. When Capcom’s Darkside Chronicles showing was less than impressive at E3, we wrote it. When Darksdie improved just yesterday at TGS, we wrote it again. When I stepped off the show floor after day two of TGS just minutes ago and thought back at the best titles I’ve seen for Nintendo at the show, and then quickly realized that almost all of them were at Capcom’s booth, I’m more than happy to write that too. Okamiden came out of nowhere for a lot of gamers, and while it was great to see the franchise continuing again I was cautiously optimistic at a non-clover rendition of the game running on 3D on DS. After sitting down with Capcom’s latest pocket adventure, however, I’m ready to back to the show floor tomorrow and jump right back in.

Okamiden is a mix of classic Okami controls and mechanics mixed with all-new gameplay that is obviously competing with Nintendo’s own Zelda DS series. Not to go too far down the “Okami vs. Zelda” road – we all know that’s a fun, but never-ending trap – but the game has the same aura around it, and obviously uses the stylus as an integral part of the game. Thankfully Capcom does adventure on DS right, having the core controls like movement, jumping, attacking, and dodging on the d-pad and buttons, and leaves the stylus control to only where it matters; the brush techniques.

As for general control, Okamiden feels great, and there’s literally nothing I’d change about Capcom’s control decisions; literally nothing. Movement is crisp and responsive, attacks feel great, jump attacks work with the timing and responsiveness you’d expect, and the animation is rewarding as well. Where Okamiden obviously takes a big turn away from classic adventuring though is in the brush, and it’s also an impressive implementation that does the series (and system it’s on) justice.The game is very impressive visually, even if it’s a slightly simpler take on the Okami world.

Stylus control is used in multiple ways, and though my time witht eh game was limited I did get to see some nice innovation. The obvious Okami moves return, so you can hit L or R and freeze time, allowing for your stylus to act as the celestial brush for attacking enemies or repairing world areas in a puzzle-like envionrment, but there’s more as well. As for the basics, attacks work easily, I never once drew on the screen and had it misinterpret the drawing (actions such as spawning bridges by drawing a rectangle to bridge the gap worked without a hitch), and even the warp gates – which use constellation tracing via the touch screen – worked perfectly. The same ink mechanic is included as well, so you only have a limited amount of draw space to work within. In addition, the brush actually has a slightly slower refresh rate when creating the line, so if you do a quick stroke it actually looks like the brush was lightly drawn across the screen. Go slower, however, and the lines are thick and use more ink; it’s a nice touch.

More additions to the gameplay follow though. For starters, the game’s new partner system is more of a factor than I initially expected. Your buddy can actually dismount off Chibiterasu (the new wolf in the game) and be left in place to not only lessen the dog’s weight – needed for going over cracked bridges – but also used for a more indirect RTS-like control similar to the new partner system we’ve seen in Spirit Tracks as well. Dismount, and you can either free-run with the puppy, or press L or R to drop the main screen down to the touch screen with the familiar parchment filter. Draw in the world and you’ll get black ink, used for repairing or attacking. Draw starting on your friend, however, and you’ll use red ink that creates a path for the AI to walk in real-time once you finish drawing. Since the tiny guide (Issun) is lighter than the dog, puzzles were used where the boy had to touch a switch on his own (executed by drawing) and Chibiterasu had to navigate another area on his own as well. I haven’t seen any other major changes to the puppy when moving around sans his partner (I’d assume some combat would change or something) but perhaps that’ll be worked in later.Stylus control is used not only for morphing the world, but also moving your partner character during puzzles.

As for the level I saw, most of the action was pretty basic, as it was the same space-themed tutorial fans remember from the previous Okami games. After a little puzzle work and running around, however, I got to try a few random battles with enemies. In general those were also fun, but while the camera pulls in closer to give the cinematic, almost z-target viewpoint it also can cause issues when moving around the arena as well. As perhaps the only real downside to my entire playthrough today, the camera was a bit wonky during battle, so hopefully Capcom has some tweak time to make that area really shine as well.

After my first 20 minutes with the game, however, Okamiden is already on my “buy” list, as Capcom is bringing a beautifully crafted and well-controlling adventure to DS. If you haven’t already, check out our footage and screens in the gallery below. As a once-skeptical Okami fan, I’m now convinced and eagerly awaiting more. If you’re keeping score, chalk another good one up for Capcom.

OKAMIDEN (USA) ROM IS ONE OF THE RECENTLY RELEASED DS GAME IN THE RPG SECTION IN THE YEAR 2011. WELL LAST YEAR THE GAME WAS RELEASED IN THE JAPANESE VERSION, AND FOR THE LONG WAIT YOU CAN HAVE YOUR BACK-UP COPY OF THE OFFICIAL US DS ROM GAME. TO GET YOUR OWN BACK-UP COPY OF OKAMIDEN (USA) DS ROM FOLLOW AND CLICK OKAMIDEN GAME HERE.



About the Author

Xenophobia NDS Back-up ROMS and Firmware Downloads is one of the best sites that updates and uploads back-up copies of new release DS games and also has the archives of the past top ds games. Also the sites updates and uploads latest ds firmwares.